Artificial Intelligence Applications

Artificial Intelligence Applications. According to a study by Juniper Research in the world of applications, by 2023 there will be more than 275 million intelligent voice assistants, such as those of Amazon Echo and Google Home. That is to say that they will have had a 1000% growth compared to those in 2018.

Research by Data Child Futures indicates that in 2019, 40% of the toys owned by participating children were connected to the Internet (with the inherent ability to access Artificial Intelligence services).

It is necessary to bet on the analysis of how children are growing up and what is the impact AI can have on their lives when it is included in this type of device.

Let’s look at some examples of how this type of technology has been brought closer to children, in aspects related to everyday activities, but also focused on learning:

Smart assistants and storytelling:

Frog has conducted research on the use of toys as a link to tell tales and stories aimed at children. These types of applications can also be found in some voice assistants, such as Amazon’s Alexa, which is preloaded with a series of classic stories, originals, myths, and legends. It can narrate to the taste of the person who asks for it, and in cases where it has a screen, it plays a simple animation to accompany the story.

Voice-recorded stories are a resource that has been adapted over time, since the existence of vinyl records and cassettes, books could already be found with physical support for children to follow the story.

The novelty of introducing it in this type of device is the versatility they offer, and that they can tell a story that fits the request of the listener. For this reason, there are people who have focused on the study and development of devices focused solely on storytelling with child-friendly formats intended for children.

Educational application skills:

Another concern of parents and teachers is the use of these types of technologies for learning. frog has collaborated with the development of apps and devices aimed at understanding how children use AI and how the experience they have can be improved to contribute to their academic development.

Using immersive and fun narratives, it is possible to stimulate children’s curiosity and adjust levels and games according to age. The gamification of education makes it possible to use play as a positive way to reinforce knowledge and allows new learning to be acquired.

For frog it has been important to focus the design on childhood achieving that the use is intuitive and inclusive, and facilitates learning, as in the collaboration for the creation of Yibu, a video game that includes sensors that detect environmental data such as light, sound or temperature, allowing an immersive educational experience that promotes interaction with the environment and not only with the screen.

Therapeutic use:

Another benefit of Artificial Intelligence is its therapeutic application, such as in the case of girls and boys living with some autism spectrum disorder.

frog has investigated the way in which children belonging to this group are comfortable interacting with computers and voice assistants since they are predictable and logical.

For this reason, it has been used as a way to improve interaction and conversational skills within schools and through various programs with very good results. However, it is necessary to conduct more research and develop experiences focused on this audience.

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